Bishop strike, knight strike, queen strike. Against a slow d6 and h6 setup the double pawn grab loses by force, and the early rook-pawn push is the fatal seed.
Your pawn takes a central square and opens the way for the bishop and queen, the space every attacking plan grows from.
2 more clean runs (at any point) to reach Recall.
Bishop strike, knight strike, queen strike. Against a slow d6 and h6 setup the double pawn grab loses by force, and the early rook-pawn push is the fatal seed.
Your pawn takes a central square and opens the way for the bishop and queen, the space every attacking plan grows from.
2 more clean runs (at any point) to reach Recall.