When Black smells the trap and refuses the queen. You just take their pinned bishop and keep the initiative.
Your pawn takes a central square and opens the way for the bishop and queen, the space every attacking plan grows from.
2 more clean runs (at any point) to reach Recall.
When Black smells the trap and refuses the queen. You just take their pinned bishop and keep the initiative.
Your pawn takes a central square and opens the way for the bishop and queen, the space every attacking plan grows from.
2 more clean runs (at any point) to reach Recall.