Every trade changes the position. Weigh it first
Every trade picks a side. Make sure it's yours: material, activity, bishop-or-knight, structural fallout.
Up material: trade pieces, keep pawns, simplify.
2 more clean runs (at any point) to reach Recall.
Every trade picks a side. Make sure it's yours: material, activity, bishop-or-knight, structural fallout.
Up material: trade pieces, keep pawns, simplify.
2 more clean runs (at any point) to reach Recall.