Every trade changes the position. Weigh it first
Every trade picks a side. Make sure it's yours: material, activity, bishop-or-knight, structural fallout.
Pawn takes c5.
Go on then, take it.
3 more clean runs (at any point) to reach Recall.
Every trade picks a side. Make sure it's yours: material, activity, bishop-or-knight, structural fallout.
3 more clean runs (at any point) to reach Recall.