Spot their idea, shut it down before it starts
Ask what the opponent wants, then take it away. The move that looks like nothing decides the game twenty moves later.
Work out what the opponent threatens before choosing your move.
2 more clean runs (at any point) to reach Recall.
Ask what the opponent wants, then take it away. The move that looks like nothing decides the game twenty moves later.
Work out what the opponent threatens before choosing your move.
2 more clean runs (at any point) to reach Recall.