Stop the opponent’s useful next move.
Before choosing a plan, identify what your opponent wants to do. A move can prevent a pawn break, deny a piece square or protect an important target. Explain the specific move being prevented and what that gives you time to do.
Keep the knight away from your bishop
Your pawn controls g4. Black’s knight could use that square to attack your bishop, so controlling it lets you continue developing without that immediate threat.
2 more clean runs (at any point) to reach Recall.