Use a smaller pawn group to create a target.
Advance your smaller pawn group against a larger group to provoke exchanges. The aim is a pawn weakness you can attack with pieces, often on a half-open file. Check whether the opponent can avoid the weakness or create stronger play elsewhere.
Limit the knight’s squares
Your pawn now attacks a square the knight could use. The opponent needs to consider that pawn attack before moving there.
2 more clean runs (at any point) to reach Recall.