Two pawns against three: building a queenside weakness
Push your smaller pawn group at the bigger one. Forces a trade, leaves them a permanent weak pawn for your rooks to chew on.
The minority attack begins: the knight's pawn marches.
3 more clean runs (at any point) to reach Recall.
Two queenside pawns vs. three. The mismatch is the whole setup.
3 more clean runs (at any point) to reach Recall.