Go around the king to reach a useful square.
If the enemy king blocks the direct route, a sideways or diagonal move can gain entry on another side. Giving up the opposition can be correct when it lets your king reach a pawn or important square first.
Cover the king’s next squares
Your king controls new squares near the king. Use those squares with your other pieces to guide it toward a corner where you can give checkmate.
2 more clean runs (at any point) to reach Recall.