The rule that decides most king-and-pawn endings
Two kings facing each other, one square between: whoever isn't moving holds the opposition. Hold it and your king escorts the pawn home.
King to e4.
3 more clean runs (at any point) to reach Recall.
Two kings facing each other, one square between: whoever isn't moving holds the opposition. Hold it and your king escorts the pawn home.
3 more clean runs (at any point) to reach Recall.