Use your king to contest the other king’s advance.
With one square between kings on the same file or rank, the side not to move holds the direct opposition. This can help a king gain entry or block the other king. Whether it wins depends on the pawns, available moves and target squares.
Cover the king’s next squares
Your king controls new squares near the king. Use those squares with your other pieces to guide it toward a corner where you can give checkmate.
2 more clean runs (at any point) to reach Recall.