Three squares that decide a king-and-pawn ending
Key squares: three squares two ranks ahead of a central pawn. Reach any one, the pawn promotes. No opposition counting needed.
King to d4.
3 more clean runs (at any point) to reach Recall.
Key squares: three squares two ranks ahead of a central pawn. Reach any one, the pawn promotes. No opposition counting needed.
3 more clean runs (at any point) to reach Recall.