Keep the useful king relationship as the kings approach.
Distant opposition uses an odd number of empty squares between kings on a file or rank. Diagonal opposition is a related way to control the approach. Obstacles, pawn moves and useful entry squares decide whether keeping the opposition helps.
Bring your king toward the enemy king
Your king moves closer to the other king. Your king and pieces need to work together to limit its escape squares.
2 more clean runs (at any point) to reach Recall.